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Mise à jours de CSS Beta

Écrit par BaDaBugs. Posted in Counter Strike Source

( 0 Votes ) 

Grosse mise à jours hier soir pour Counter Strike Source BETA : et oui, cette mise à jours affectera sans doute dans quelques jours la version définitive.

 

 

 

 

 

 

Détail de la mise à jours :

  • Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.

  • Crosshairs now have customizable size, thickness, and color:

    • cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution

    • cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution

    • The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.

    • Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.

    • Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.

  • Fixed inverted translucency preview on crosshair configuration panel.

  • Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.

  • Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.

  • Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.

  • Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.

  • Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.

  • Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.

  • Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.

  • Fixed FoV on wide-screen display modes.

  • Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.

  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot.

  • Bomb icon now has priority over dominated/dominating icon on scoreboard.

  • Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.

  • The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.

  • Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.

  • Fixed cases where flashbang was not visible but still blinded the player.

  • Reduced blindness amount when looking away from a flashbang.

  • Made smoke grenades block flashbangs.

  • Changed the way ammo purchasing works. Details are here:http://forums.steampowered.com/forums/showthread.php?t=1428239

  • Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

  • Fixed crash in custom maps using the trigger_camera entity.

  • Fixed a crash that could occur if a player disconnected shortly after attacking a bot

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